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ACM International Workshop on Multimedia Alternate Realities (AltMM'17)

posted Jun 3, 2017, 2:04 AM by Rene Kaiser   [ updated Jul 8, 2017, 1:54 PM ]
Call for Papers
AltMM 2017 | Multimedia Alternate Realities
International Workshop held at ACM Multimedia 2017
Oct 23-27, 2017, Mountain View, CA, USA

AltMM 2017 Workshop:
ACM Multimedia 2017:

Important Dates
Submission date: extended to Jul 19, 2017 (please register your abstract early)
Notification date: Aug 2, 2017
Camera ready: Aug 20, 2017

Workshop Motivation and Topics
Multimedia experiences allow us to access other worlds, to live other
people's stories, to communicate with or experience alternate realities.
Different spaces, times or situations can be entered thanks to multimedia
contents and systems, which coexist with our current reality, and are
sometimes so vivid and engaging that we feel we are living in them.
Advances in multimedia are making it possible to create immersive
experiences that may involve the user in a different or augmented world,
as an alternate reality.

AltMM 2017, the 2nd International Workshop on Multimedia Alternate
Realities at ACM Multimedia, aims at exploring how the synergy between
multimedia technologies and effects can foster the creation of alternate
realities and make their access an enriching, valuable and real experience.
The workshop program will contain a combination of oral and invited
keynote presentations, and poster, demo and discussion sessions, altogether
enabling interactive scientific sharing and discussion between practitioners
and researchers.

We seek contributions that present multimedia technologies, methods and
measurement approaches from the perspective of "enabling other realities".

In particular, one or more of the following dimensions must be addressed
in the contributions by prospective authors, when characterizing the
type of multimedia alternate realities that they are aiming for:

- Alternate - refers to what is alternate about it: different space,
time, situation, and so on;
- Virtual/Augmented - how far or close to the actual reality content can
be experienced, ranging from totally virtual to augmented reality;
- Real/Fictional - how real or fictional the content is;
- Interactive - the level of interactivity as a means of engagement and
- Immersive - level in perceptual, cognitive and emotional terms, the sense
of presence and belonging, the quality of the content and the experience,
imagination and engagement;
- Multisensorial - the media involved and how much mulsemedia it is,
also going beyond audiovisual content to include the five senses;
- Personal - adaptation to individual preferences and contexts;
- Social - individualized vs shared experiences and communication.

We invite contributions with the goals and the perspective of enabling
alternate realities experiences as characterized above, through multimedia
technologies, and design and evaluation methods for its creation and
consumption. This involves the use of different types of media content
(audio‐visual, haptics, smell, and taste), increased immersion (e.g.,
3D, holographic, UHD, ultra-wideview, and stereoscopic audio), new
interaction devices, environments, modalities, and formats.

Topics include but are not limited to:

# Creation and Consumption of Alternate Realities - capturing and sensing;

- content production and authoring, interactive storytelling, digital
narratives, cinema and TV;
- crowdsourcing and co‐creation;
- delivery, rendering, and consumption paradigms , co‐experience and
- personalization, post‐processing, enhancement and real‐time adaptation.

# Design and Evaluation of Alternate Realities Experience

- engagement, immersion, flow assessment and prediction;
- experience evaluation through the analysis of quantitative (physiological
data, self reports) and qualitative data;
- quality of alternate reality experience measurements and metrics;
field trial reports and user studies.

# Alternate Realities Applications

- from more traditional to multi‐device and multisensory shared content
consumption in asynchronous or live scenarios, in personal media,
culture, tourism, art, education, training, wellbeing, and so on.

Paper Submission
The workshop program will contain a combination of oral and invited
keynote presentations, and poster, demo and discussion sessions, altogether
enabling interactive scientific discourse. AltMM 2017 welcomes submissions
of full papers (max. 6 pages) for oral presentation, as well as short
papers that report work‐in‐progress (max 4 pages) for poster presentation,
reporting new, unpublished, original research. Accompanying demonstrations
or videos are very welcome and highly appreciated.

All submissions must be written in English and formatted according to
the ACM Proceedings style (templates in the submission page), and they
must contain no information identifying the author(s) or their

Papers are submitted electronically through the Easy Chair paper submission

Review Process
Reviews will be double‐blind. Papers will be judged on their relevance,
originality, technical content and correctness, and the clarity of
presentation of the research.

Accepted papers will appear in the ACM Multimedia 2017 Workshop Proceedings and
will be part of the ACM Digital Library. A Special Issue of a Top Ranked
Multimedia Journal is being planned.

Workshop Chairs
- Teresa Chambel, LaSIGE, Faculdade de Ciências, Universidade de Lisboa,
- Rene Kaiser, Know-Center, Austria
- Omar Aziz Niamut, TNO, The Netherlands
- Wei Tsang Ooi, National University of Singapore, Singapore
- Judith A. Redi, Delft University of Technology, The Netherlands

Program Committee (to be completed)
- Artur Lugmayr, Curtin University Perth, Australia
- Britta Meixner, CWI, Netherlands
- Christian Timmerer, Alpen-Adria-Universität Klagenfurt, Austria
- Erik Geelhoed, Falmouth University, UK
- Ernestasia Siahaan, TU Delft, Netherlands
- Graham Thomas, BBC
- Hartmut Koenitz, University of Georgia, USA
- Maria Da Graça Pimentel, Universidade de Sao Paulo, Brazil
- Marian Ursu, University of York, UK
- Mario Montagud, Universitat Politècnica de València (UPV), Spain
- Mu Mu, The University of Northampton, UK
- Nimesha Ranasinghe, National University of Singapore, Singapore
- Pablo Cesar, CWI, Netherlands
- Paula Viana, Polytechnic of Porto and INESC TEC, Portugal
- Radu-Daniel Vatavu, University Stefan cel Mare of Suceava, Romania
- Santosh Basapur, IIT Institute of Design, USA.
- Teresa Romão, New University of Lisbon, Portugal
- Wendy Van den Broeck, Vrije Universiteit Brussel, Belgium